It’s no secret that new technologies can be a little jarring to the system. Even 3D movies have a tendency to illicit a bit of nausea in certain situations. But as a technology that is poised to take over the entertainment industry, the problem is a lot more pressing for viable companies looking to capitalize. After all, no one is going to shell out $500+ to throw up in their living room. And video game developers are acutely aware of the problem. Fortunately, everyone is working on a way to solve this problem as soon as possible. Some restricted-view models have made it easier for people to endure the queasy feelings, but were immediately noticeable in the user experience. However, one study has shown that, while the initial shock of virtual reality may be too much to bear for some, extended use can go a long way in making it easier. So, essentially, people just have to get used to it before they dive into the more complicated models. At this point in virtual reality development, “getting used to it” is probably the best we’re going to get when it comes to solving the virtual reality sickness problem. And while it’s not the hi-tech solution you might have been hoping for, at least you won’t blowing chunks the next time you want to explore an immersive virtual reality experience.